Rules & format
Eligibility, seeding, the draft, and how matches run for the 2026 edition. Anything still with the ref team is marked pending instead of guessed.
Evergreen Cup is a Cascadia tournament. Player registration is open to residents of the Pacific Northwest, which for EGC purposes means four regions:
Vancouver and the rest of BC both count. The 2026 edition is osu! standard with no rank floor and no ceiling. Seeding does the balancing (see 02).
Signups are individual. There are no team signups; teams don't exist until draft weekend (see 04).
Register on this sitewith your osu! account. The moment you sign up, we snapshot your global rank and badge count. That snapshot feeds seeding through BWS, so climbing (or falling) after you register won't move your seed:
Badge-weighted seeding
bwsRank = rank^(0.9937^(badges²))
Staffing instead of playing? The same registration page takes staff signups.
Everyone plays qualifiers, captains included. Seeds are set by average qualifier placement.
The qualifier pool sits at 6.7★, deliberately permissive: it gives less-experienced players room to show their game, and it makes mis-seeds easy to spot.
Qualifiers close August 16. Results seed the captains, and the draft follows.
Qualifier results seed the captains: one per team, with seed 1 going to the top qualifier. In the full 64-player bracket that's 16 captains. Each captain then drafts three teammates, one per round, in reverse-snake order:
The reverse start is the point: a low seed's weak opening pick is offset by the best pick of the return round. Summed across all three rounds, every captain walks away with equal draft value.
Draft weekend is August 22–23.
The bracket scales with signup volume. Whatever the count, the format holds: 4v4, four players per team.
| Signups | Bracket | Weeks of play |
|---|---|---|
| 32–47 | 8 teams · 32 players | 4 weeks |
| 48–63 | 12 teams · 48 players · 4 groups of 3 | 5 weeks |
| 64+ | 16 teams · 64 players | 5 weeks |
On top of bracket play, budget two weeks of signups, a week of qualifiers, and a draft week. The season runs roughly nine weeks end to end.
The higher seed chooses first: pick order or ban order. Whichever they leave goes to their opponent. Bans run ABBA.
Each round's pool climbs toward Grand Finals:
| Round | Star rating |
|---|---|
| Qualifiers | 6.7★ |
| Round of 16 | 6.6★ |
| Quarterfinals | 6.8★ |
| Semifinals | 7.0★ |
| Finals | 7.2★ |
| Grand Finals | 7.4★ |
Pools publish round-by-round on the pools page.
| Date | Milestone |
|---|---|
| Jul 27 | Public announcement · registration opens |
| Aug 16 | Qualifiers close |
| Aug 22–23 | Draft weekend |
| Aug 29–30 | First round |
| Sep 26–27 | Grand Finals · LAN weekend |
Grand Finals is a LAN: a three-day weekend just south of Seattle, with the exact venue announced closer to the date. The living timeline, round by round, is on the schedule page.
The conduct section covers fair play, penalties, and everything a ref can call. We're writing it with the ref team rather than ahead of them, so it lands here once they've signed off.
// Ruleset for the 2026 edition. Pending sections land before qualifiers open.